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18951535724
title Playful vr experience
Main products Vr experience hall
investment cost 166,000
Business model Concession
region Beijing
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Hits 976
Update time 2026-09-11 07:39
expiration time

Union support


1. Brand image support

1 provides a vi image design system; 2 unified design and design; and 3 subsidizes renovation costs in accordance with standard policy。

2. Whole-shop output support

Based on your local situation, the ministry of corporate enterprise will design awareness-raising programmes for the opening of a shop, such as the distribution of leaflets, outdoor advertising, local television, radio media and so on。

3. Free training support

Training officers will be assigned at headquarters to provide first-line shop coaching and training in product knowledge, shop processes and marketing techniques, so that they can be flexible and skilled。

4. Logistics distribution support

The harmonized distribution of products by companies has significantly reduced the procurement costs of the affiliated firms, and the head office can facilitate their procurement and rapid distribution to the affiliated stores through a well-developed logistics system for raw and ancillary materials that are not readily available locally。

5. Media advertising support

The necessary publicity was important, and in modern society, if more people were to know your brand, professional advertising would have to be done to get people to know it. Advertising for the playful vr experience houses is highly publicized, and the ministry of markets runs different advertising programmes at different stages of company development。

6. Market operations support

The company may send specialists to assist the association in managing the day-to-day operation of the shop until the association is able to operate independently。

7. Tracking services support

The company will develop promotional activities over time, depending on the effectiveness of the operations of the different shops, and occasionally send a team of mentors down to support the promotion and promotion of the stores and to increase their daily sales。

8. Site renovation support

Headquarters assesses the stores offered by the consortium, screens the most suitable ones and requests the professional design team to perform a unified terminal design for the consortium, saving the consortium time to find the design team。

Regional protection support

The vr experience hall headquarters has a regional protection policy that guarantees the interests of each of the allies。

10. Oral support

Before opening, the vr experience centre trains affiliated businesses and others in marketing techniques, not only to safeguard the interests of investors but also to address the gap with consumers。

Joining the edge


1. Brand advantages

The playful vr experience hall has evolved over the years and has gradually gained a higher profile in the consumer's mind and has a good reputation in the market。

2. Product advantages

The vr experience centre is ready to develop products that meet the needs of the general public in response to market changes。

3. Technological advantages

Unique business techniques and exclusive and confidential formulations are not street-populated brands that are easy to imitate。

4. Training advantages

Specialized training teams at the vr experience hall, young and passionate, provide systematic training in all aspects of door shop management operations and product production promotion。

Service advantages

From the location of the door shop, the renovation, the opening of the business to the day-to-day operation, the whole-way follow-up service and the implementation of uniform standards with the company's direct-account shop。

6. Investment advantages

The vr experience hall is simple and does not require advanced culture, professional knowledge and skills, but is entirely standardized, processual and modular。

Membership conditions


1. To embrace the idea of playing with brand culture and business

2. Strong desire for outreach

3. Be able to pay the corresponding membership fees according to the type of city specified by the headquarters

4. Self-regulated management of brand headquarters, which cannot operate across regions

5. The ability to master production techniques and to open shops and negotiate business as soon as possible

6. Awareness and ability to grow with brand headquarters

7. Have a certain financial strength, good credibility, investment awareness, risk awareness。

Join process


1. There is a certain awareness and understanding of the branding of play-players。

2. To request information and submit an application for membership。

3. Project study and evaluation。

4. Recruit personnel to enter into contact details and sign codes。

Location of the shop and recruitment of business personnel to assist in the assessment。

6 headquarters provides vi visual design styles at the expense of investors for the cost of renovations。

7. Staff recruitment and equipment maintenance training。

8. Open business。

The vr experience house brand is the first operating distribution platform in the country for vr under-line experience, with vr films, game advertising, and vr experience library providers. Under the banner, the multiple ** interactive vr studio brand enters the market from the perspective of the evolution of entertainment patterns, rethinking the bottom-line entertainment landscape in terms of the dimensions of input, visualization and interactive mode. The main source is the channel, the integration of technology such as virtual reality fields, the holding of large films, and the creation of new standards for subversive interactive visual experience. A virtual visual interactive platform dedicated to a new entertainment industry。

The physical vr content experience library carries a wide range of vr experiences that are freely switched. A simple operating process, accompanied by cool games or video images, gives players full sensory experience in games and entertainment, where a classic human experience is born。

Into the world

Through body capture and virtual reality technology, viewers create a new human interaction, by simulating the senses of vision, hearing, touch, etc., that they can immerse in film dramas, move freely in film scenes, play roles in movies and interact with other actors, participate in drama developments, and even change the drama。

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