1. The health of the person and his family and the enthusiasm and enthusiasm with which they engage in their profession
The address of the place of business and the corresponding licence are submitted and approved by the company
3. The economic power to develop and maintain markets and to operate brands
4. Have a fixed operating space and are assessed by headquarters as eligible for operation
5. Prioritization of associations with industry-related experience
Good social relations and strong interpersonal communication
7. Stable business managers with marketing skills and service awareness
8. The importance of good business management capacity and professionalism
Implementation of and compliance with the operational management systems of the union headquarters
10. Recognize the concept of branding, love the cause of association and develop as a long-term career
11. Have the right investment perspective and face the success or failure of investment rationally
Good reputation and level of credit; conduct business in good faith, serve in a uniform image of the company and sell at a uniform price
13. Good customer service awareness and service capacity
14. Have a branding awareness that will significantly expand local markets

Beijing travel card cultural development ltd was established in 2001. Storm three was designed by students of the animation college of china university at the level of 04, a popular table game published by beijing desk cultural development ltd. And developed by hangzhou frontier network technology ltd. At the end of june 2009. The game combines the characteristics of similar games in the west, taking into account the background of the three times in china, using identity as a clue, in the form of cards, in a series of circles, and after a round of manoeuvres and manoeuvres, the final victory is achieved. The storms brought together elements of history, literature, fine arts and so on, and were widely welcomed in china。
As an original table game, the three storm countries differ from the main feature of other desktop games, namely, the identity system. There are four identities in all three countries: lord, traitor, loyalist and traitor. It is the duty of the lord and his majesty to destroy the traitors and to remove the traitors; it is the task of the traitors to overthrow the lord. The insider, on the other hand, removes the other person from the presence of a person other than the lord and then singles him out. At the beginning of the game, each player randomly draws an identity card to his or her master's player, indicating his or her identity card. The identity cards of others cannot be seen by other players。
Historical elements
The storm three countries, as part of a series of triads in the market, made a good "partnership" between their history and the table game. A live three-country character was shown to the player in the exclusive form of a desktop game, a wonderful three-country story. The skills of each of the martial arts officers in the three storm countries are derived from his biographical or character characteristics. If sun sang-hyang's exclusive skill name is "marriage", the method of using skills also implies marriage. Many players have not read the triads before, but have learned from the skills of lumen in the triads of the storm that the skills of "home" and "amon of u. S. A." and "the crossing of the river in white" are numerous。
Literary elements
The storm three countries are trying to design a name for a game, like "speak the word." 'tis fun, don't think. A few simple words tell the story of joy. It's a simple note, but the note under the card is drawn from "the old man": "all things are born in the world, they are born in the world." these notes may not be of interest to players in informative computer video games, but when they appear on a small card, they give a rich teaching and cultural base。
Fine arts elements
All the pictures used for the three-country cards of storm were originals, and the drawings of the cards followed the chinese traditional ink style, which combined with the schematics of modern steel pens. In the middle of the deal. The rest of the game is enough for the collection. The 3 countries of the storm brought together the masterpieces of the modern chinese fine young illustrators. Unlike zheng qian, unlike zheng zheng qian, zheng zheng qian, each of the three countries will have a strong personal style of illustrator。
Social elements
It's not just the products of the three countries. The game of storm three was also very successful in terms of entertainment and competition. It's easy to learn, it's a "lowly difficult" game, with first-time contact with the players in the storm countries, and with a short period of time to master the basic rules, with different skills in the game, and different combinations of styles that can bring surprises to the first-time players. Players can also play without planning, without conspiracies, with fun and killing. Three or five best friends form a "joy game" and everyone laughs, no matter what you do, it's good to be happy. But the difficulty does not mean that the storm countries are a purely recreational recreational game, but it also has a competitive side. During the seven consecutive battles of the wise men of the storm countries, which took place at the card table, players from all over the country gathered to show the infinity of the storm three countries’ changing methods. The new mode of competition, 3v3, has led to a new level of competition among the storm countries。
Health element
Apart from entertainment and competition, the three countries of the storm are a table trip and, like the others, a healthy game. Players don't have to sit on monitors for hours like computer games. Three or 40 minutes or 10 minutes less in a storm. It's easy to come to the game at the company's lunch break. Whether to be a fan, to point the finger, or to be a champion in the battle, to be chosen by the player。