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18951535724
title Guns and torpedoes
Main products Game agent
investment cost 227,000
Business model License, direct battalion, cooperation, distribution, other
region Beijing
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Hits 677
Update time 2026-08-22 08:16
expiration time
Franchise Details

Guns and torpedoes are a new 3d real fair sea gamer from zulu's entertainment. In the context of world war ii, nearly 100 legendary warships[1] re-engaged from the sea, with more masters at sea - aircraft carriers. The game produces a 360° 3d marine battleground, a physical simulation of warship operations and a real reduction of the feeling of speed, inertia and sideways. The fighting was based on real ballistic calculations and the introduction of a partial strike set that varied from one armour to another and that the impact of the shell created an all-real feeling of martyrdom, fire, leaking water, stopping diversion, etc. To put people on their feet. Human aircraft fights, players fight, and play a variety of tricks。

On the basis of the historical background of world war ii, guns and torpedoes designed a sea-fighter cruise, using a single machine-card model, no internal purchases, no advertising, a level containing many well-known battles in the history of world war ii, a game in which reputable warships, such as grande and longman, will be driven by players in the pacific, using newer 3d rendering techniques, real ship data for modelling and data entry, introducing the true nature of partial destruction, fire, leaking water, etc., and seeking to demonstrate real fire and nitre for players。

The carrier goes first, makes a fair game

Guns and torpedoes have carriers, battleships, cruisers and destroyers of four main types, and nearly 100 warships are available to players. In order to create a more equitable playing environment, and to reject the cynicism, the game will achieve the creation of "powerless" and "weak growth" and "heavy operation" with the focus on fighting itself and not on numerical growth. The science and technology tree in the game will make it easier to unlock, and one promotion will light up the next warship. The unlocking of components is a selective configuration change, and the player can switch as required by combat。

World wars, classic wars

The world battle model for guns and torpedoes will be divided into four chapters: solomon islands, guadalcanal, the bay of laite, and the pacific ocean, each containing four levels. This includes many classic battles such as midway sea wars, coral sea wars, gua island sea wars. If you can't afford to fight, you can experience the same level over and over again, using different battleships and tactics to "fashion." here, you can fly your beloved warship, and you can set foot in the battlefield of world war ii and feel the wind of war at sea。

"lock-off logistics mission, multi-modal combat."

It's even more worth mentioning that every one of them can unlock the corresponding "logistics" mission. The mission is a cyclical method of acquiring resources, with players sending warships to the sea to fight automatically, and with a certain amount of resources coming later. Players can hang up "logistics" while playing pvps or pves, and many games start and fight to make resources。

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