I. Context and development
Date of establishment: in 2014, the organizational restructuring of the self-study studio was carried out as a result of strategic development needs, and the formal consolidation of the sunshine and dragon studios and the tianmei tours into the tianmei studios. Precursor: the foreground of the tianmi studios goes back to the self-researching system established in 2008 by the totem game, which established various self-research studios, including "lin luong heaven" and "pylon"。
Ii. Organizational organization and staffing
There are several studios within the tianmi studios, each with its own features and representational works. For example:
J1 studios: upgraded from the j1 center of the former lin lin sky studio, the works developed include the " qq q " , the " que que que que que qui " and others, and the launch of the first 3d cross-cutting shooter tour with konami。
J2 studio: over a period of three years, the 100-person team created the mmog national war game, " the dragon in heaven " , and launched " the dragon in heaven " 。
J3 studios: the main hit was the launch of the " counterwar " by the fps, the platform for the entire mode of communication, and the launch of the " cross the line of fire: the king of guns " , in cooperation with smile gate。
J4 workroom: responsible for the development of the new " gun theory " , a third person in the sub-era, and developed the " daily race 3d " in cooperation with other workshops。
The t1 studio, integrated by the t1, t2 and t3 studios, focuses on the development and production of mobile products, representing the work of " the one sky race " and " the one sky love end " 。
The l1 studio, which has been renamed by the original dragon studio, is dedicated to the development of mobile products on behalf of the " tour of the sky wind " and " the tower of the sky " , among others, and the launch of the global first 5v5 heroes fair versus warlord " the glory of the king " 。
Iii. Representative works and achievements
The tianmei studios have made remarkable achievements in the field of game development, with their representative works such as " glory to the king " , " qqq " , " crossing the line of fire: kings of gunfire " , and so on, and these games have a large global audience of players and high levels of influence. Among them, wang glory has become one of the most popular moba hand-shows at home and globally。
Iv. The idea of the creation of games and social values
The tianmei studios have been using the concept of "upgrading the entertainment quality of the player" as a game creation concept, constantly developing in three areas: the development of goods, the implementation of literature, and the exploration of electric competition. At the same time, tianmai is also committed to constantly exploiting the social value of the game through the use of writing and electronic exploration, enabling it to pass positive energy to more players。
V. Outlook for the future
As the game industry continues to evolve and the demands of players become more diverse, the tianmi studio community will continue to produce more and better games and entertainment for global players in a spirit of pragmatism, flexibility, product-centredness, evolution and excellence。

