Designing question-and-answer games for kids, at the heart of which is the seamless integration of knowledge and pleasure, and at the heart of it is "interest."
Taste with "age appropriate". A good question-and-answer game is not a dry pile of knowledge, but rather by precision
Heart-designed interactions, while stimulating curiosity among children, naturally transmit messages and exercise thinking. Okay
An eye does not amount to a problem, but fun and interaction are the first elements. At the same time, it is important to recognize age as a design
The watershed
3-6
Children and adolescents
7-12
There should be a difference in substance between the content to be prepared by older pupils. Final
The target should be diverse: in addition to acquiring knowledge, it fosters collaboration, stimulates the desire for exploration and achieves a true home
Teach pleasure。
I
Two age groups: knowledge from fun
Outreach
The design of question and answer games begins with the preparation of a collection of topics based on the child's cognitive level. The following are age lines:
Examples of creative topics for classification can be used directly or as inspirational sources。
Youngster
(3-6)
Imaging and living
For young children, the subject should be closely linked to their direct experience and sensory world, with short language and answers
Body. Use more of the guiding words “what” and “what” around animals, everyday life and simple festivals exhibition
Open。
Animal fun
: which animal likes to jump? (kangaroos); which animal sends sand
The sound of sand? (snaps); which animal has soft hair? (lams)。
Life recognition
"what do we brush our teeth with?" "the sky will shine when it's dark."
What is it
The moon。
We'll see each other every day
: which holiday will we receive? (christmas) which holiday we're eating
Mooncake。
[student]
(7-12)
: knowledge development and thinking challenges]










