In this game, there are some probabilities, because there is no foundation, which discourages more and more players. I'm not sure if you're all in agreement
One: the spirit and the beast
In the new dream, apart from babies (pandas with a six-dollar cap, ducks, etc.), demons (99 demons and beasts) and beasts (99 beasts and beasts) grow and have steady qualifications, without the need to wash the marrows, the other spirits and rare animals need to wash the marrows in order to attain their satisfactory qualities and growth。
The hysteria has the probability of producing transformations (or direct use of a corresponding number of dynamics) of the genres, which increase the upper limits of qualifications (the growth ceiling remains unchanged) and have the opportunity to wash out an extraordinary skill, but then the hysteria consumes more marrows each time。

Normally, it takes a lot of silver to wash out a satisfactory pet (taking into account qualifications, growth and skill levels) and the higher the grade, the more expensive it is. There are, of course, very few european players, who may spend a little wash of marrow to wash out skilled, highly skilled pets, depending on their luck, and bad luck players who may have spent a lot of money, but they still haven't washed out their happy pets and left them in the air。
Second: re-emergence of the chain
The first is the need to dig a chain before washing it (which can be bought for the city of goon and the town of handyman, but whether or not you can open up two skills for luck) and the same test of luck, and whether you can dig two skills to shake a chain can't be said; the second is the fact that the price of the rock is too high, and that it costs 60,000 silver at a time, even if it is a re-formulation of the solar treasure chain, so it's perfectly normal to wash a chain that is satisfied and spends millions of silver, plus the silver that is consumed by digging。

It took about a million dollars to wash out this chain, to dig up the treasures and dig up two rock-shattering stones, to wash the chain, and then it went up and cleared up the high-level machines in the warehouse, and finally washed out a finished product。
Three: polio
Blood refining is intended to add additional attributes to the treasure, which need to be raised to the stars before it takes place. This process alone requires millions of silver, plus it costs tens of thousands of silver each time (the price of which varies). It is equally expensive to wash out the attributes that satisfy itself。

And there are relatively many kinds of magic treasures, and they want to have their whole blood of satisfaction, and that's far away。
The three above-mentioned games have a human mentality because the probability is not protected, so the players are easy to go up, especially when they're doing it in half, they're already spending a lot of silver, but they're still half-finished, and many of them are reluctant to sell their own stores (high-end psychics, or the jade, etc.) or go on with the operation before it is worth more。
What are the three types of behaviour you think are the easiest? What else is not mentioned by the traders? The comment section is welcome to comment。
I'm a flotarian. I'm not easy. I'm grateful for your help。










