# the idea of creative motivation #
It's a shock, isn't it, that we're a small game? In fact, if you really decide to have a dream job, even if you don't have a budget, you can talk about it today! It's just that it's not too long, it's supposed to work

The queen believes that if you really decide to eat the dream but the budget is not enough to buy a set of numbers, then there is no need to push it, and it is possible to rely on the `team-down' method, which, despite some difficulties, is in no way less profitable than the real five. Here's the message:
First of all, be a professional captain! There are two reasons why you're not fit for a career. If you're not fit for a job, find a class. Now there's a lot of team leaders out there in the dream but they don't want to be in the team。
Secondly, they have to have at least two numbers, even the most junky ones, and the bottomless holes, the chemical temples. In the initial phase, we charge two teams. We'll take a team to catch ghosts if there's nothing else to pay for; if there's no more, we'll get the car fare and the last 10-ring reward. Of course, we stop every week after the 10th rule. Two hours in the afternoon, two hours in the night maze, they're all for a fee. Even for two, we get a good day。

And then to step three, set up! After a while, basically, we look at a lot of familiar faces, especially 170-175, especially when the thieves are brushed at noon. These 170 to 175-grade players, who struggle with experience, are our “quality bosses”. Although there is no loss of experience at the 159 level, it is too hard to save 10 billion people to get to 170, a stage in which people can't help but be able to get to 175, but the experience is too time-consuming to have a reliable captain's belt。
When we're on the team, watch out for these numbers, see how their babies and their pets are doing, and we'll show off when we meet the cow. They were given more copies, demons, weekends, and priority was given to lessons. As soon as you come and go, they'll think you're on your own
You know, it's basically easy to go up there, they don't have time, they don't want to waste it. You're a long-time co-op. At this point, you have three or four free high-grade numbers, plus two of your own, and you're going to be able to put together a five-point line, and all the benefits of the mission, whether cash or goods, are yours. Most of all, they're usually strong, and once they're organized, they don't say anything about efficiency, game experience。
Of course, there were a lot of little problems when gents did it, like when the boss suddenly went online, you opened up to half and broke up in half; there was a little bit of credit, how much money was left on the number, and the details were not clear, and it was very confusing。

So, based on what i did at the time, i shared three practical suggestions. First of all, we could have a garbage grade number, the kind that's basically nothing but a grade. When our street brush and our captain number is up, we'll start with the backup number, and if the boss doesn't get it, the grade number will continue to be drawn, charted, set up or wasted. Second, if you don't have the money to buy the backup number, it doesn't matter, the boss will be on the line on weekends, we'll spend the weekends paying for the team, they'll work on regular working days, and we'll be on top of it, and time will be off。
In fact, it's a different kind of chicken to make eggs. We'll start with a team. We'll be able to start on our own
Hey, guys, how much money did you spend on your five-carriage? We'll see you next time










