On 23 january, a world record was created on the first anniversary of the 3d d-dance tour under the banner of hero recreation, entitled “the mobile phone game of the same day's virtual marriage of the world's largest player”. The event was organized by heroes and diamond birds in collaboration with the world records association certifying officers who witnessed and certified the process。
This is the first mobile phone game to get a world record in hand-swam interaction。

Dancing days is the leading hit product in the field of moving electric competitions between heroes, which, in the same period as the popular gun war, is considered to be the core product of the dynamics of moving electric competitions between heroes. So far, dancing days and days has been in operation for over a year and remains active. To a certain extent, each edition of " dazzling every day " is more focused on interactive functions between players in the game。
Hero recreation has been trying to keep the player active through socialization and interaction, with 2. 7 editions of the " day-to-day dancing " adding a friends section to the game community, adding family functions to the friends system, marriage, etc. In order to increase the player's interaction, a friend's referral feature is also set up within the game and the system automatically recommends a player's best friend according to the player's game behaviour. In terms of means of communication, " dancing days and days " also provides a variety of means of private talk, delivery of flowers and flirting。

On the basis of a new 2. 8 version — the anniversary celebration — which adds a more interactive “dancing model” and “tap races” to allow players to compete while also reaching out to their best friends and sharing skills, and to provide as many interactive ways as possible for players to interact with each other while providing them with multiple platforms, it can be said that the " days and days dance" has been sufficiently convenient for socialization within the game。
Real-time communication is more popular for " dancing days " , where players can communicate in family, district, etc., which helps to understand the content of the game well and also reduces the boredom of the long play。
Of course, as the socialization of handwalking becomes richer, hidden problems also show that bad information, such as fraud, illegal activities, can easily be disseminated in a social way, and there is a potential for players to vent their own dark side through socialization, such as racial discrimination, indiscriminate verbal abuse, geographical blackness, and that there is a high risk that players will fight and spray each other in the socialization process, affecting both the game experience and the multiple negative effects. How to develop rationally is worthy of further consideration by hands-on developers。










