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What's it gonna cost to move the bricks around? 3 years old player real income

   2026-10-08 NetworkingName1180
Key Point:# playing a dream-swam for money #"do you think you're going to make money by playing dream west?"I've seen this in the comment area hundreds of times. As a permanent tree to carry bricks in the country, dream west has been operating steadily for more than 20 years, and the value of trade in the treasure room has risen year by yeara figure that is enough to show that it does make money。But earning is not good. How much money you can make,

# playing a dream-swam for money #

"do you think you're going to make money by playing dream west?"

I've seen this in the comment area hundreds of times. As a permanent tree to carry bricks in the country, dream west has been operating steadily for more than 20 years, and the value of trade in the treasure room has risen year by year — a figure that is enough to show that it does make money。

But earning is not good. How much money you can make, how much money you can make, what the hell is going on。

I mean, why is it a dream swim

There are lots of games that can move bricks in the country, but there's no alternative to the status of dream west, for three reasons:

First, the treasure attic is the official trading platform. Game coins, equipment, call animals, accounts are all traded through official channels and are safe, regular and secure. You don't have to be in the middle of a game like any other. It's the biggest moat in dream west。

Secondly, the economic system has not collapsed for 20 years. The economic system of most games will not last three years. Dream west has undergone numerous updates and the economic system remains stable. Supply-demand relationships, price volatility and deflation are the rules, not the genre。

Thirdly, there is a wealth of traded goods. Other games are basically for sale only. Dream west can sell too much: equipment, call beasts, pebbles, magic treasures, coats, and finished numbers — each of which corresponds to a group of willing buyers。

These three points determine that dream west is one of china's most mature games to carry bricks。

Two, five mainstream ways of making money

Every day, teachers, ghosts, copies, demons are made, and all daily tasks that produce game coins and props are emptied。

Income: individual accounts produce approximately 2-4 million dream coins per day, equivalent to 15-30 yuan renminbi. Five times five and earns 75-150 yen a day。

Advantages: zero risk, daily guaranteed. You don't need to think. Just follow the list。

Shortcomings: boring to doubt life. Five-carriage means you have to operate five characters at the same time, staring at the screen for three or four hours a day, with eye and cervical vertebrae first。

Mode two: catch the baby -- the most lucky game

Fighting against enemies in a given scene, waiting for the presence of rare call animals, to grasp their qualities and skills. A defunct embryo can sell hundreds or even thousands of dollars。

Income: very volatile. One day at a time of luck, two or three poles, and a thousand dollars a day. For a week there was no harvest。

Advantages: single-numbered operations do not have to be extensive and occasionally generate explosive income。

Disadvantages: purely gambling with probability. People with a bad mind are already trying to break the keyboard after three days without delivering。

Mode three: buy and sell -- the smartest make the most money

You're in front of the treasure and game stalls and you're selling at a low price. Today you have an undervalued caller on the treasure table, you come down in seconds and you re-locate the next day at 30 per cent. The more accurate the value of call animals and equipment, the higher the profit。

Income: large fluctuations but high ceilings. It's not uncommon for people who know how to get between 5,000 and 12,000 a month。

Advantages: liver time is not needed and core competencies are poor information and vision. Just have the start-up money。

Shortcomings: extreme experience. A new person lacks judgement about the value of the equipment and the baby and can easily cut meat at high prices. The probability of a new recruit selling down in the first three months is probably a loss。

Mode 4: building equipment — a high-investment and high-return option

Learning to build skills, acquire paper and iron materials, build weapons and equipment for sale. A real case of selling tens of thousands to tens of thousands of dollars has been committed every year with a very good weapon of no rank。

Income: 90% of the time is lost, but once delivered, the goods are turned over。

Advantages: the ceiling is the highest of all games。

Disadvantages: the essence is gambling. Tens of millions of fantasy coins were spent on a bunch of whiteboards, and it's everyday to lose blood. Anyone who touches this line is not advised to play it until they're closed。

Mode 5: sale of temporary notes and auxiliary services - most relaxed post-sleep income

The role's physical strength is converted into consumables such as temporary bells, furniture, cooking, medicines, etc., which are automatically sold in stalls. You don't have to stare at the screen. Half an hour of dynamic energy changes money。

Income: individual high-level players produce approximately 300,000 to 500,000 yuan a day and 2 to 3 yuan a day. After multiple roles have been folded, the margin earns hundreds of dollars per month。

Advantages: real zero operating costs. Hang in there and sell yourself。

Weaknesses: mosquito legs are flesh, and they don't make money。

Iii. What is the real income

That's the number you're most interested in. I've interviewed two dozen sleepers, and i've organized the real income as follows:

Five full-time lifting of bricks (7-8 hours a day)

A monthly income of $4,000-$8,000. This is the most common full-time model for moving bricks, with the most concentration of income. More than 8,000 are not non-existent, but are typically combined with re-sale and build equipment。

Five-part-time lifting of bricks (3-4 hours per day)

The monthly income is 2000-4,000. The true level of most part-time players. It is reasonable to expect 2,000 to 4,000 dollars a month to move a few hours after working days and a little more on weekends。

Single buddhist player (1-2 hours a day)

A monthly income of $300-800. One or two characters play around, and the teacher hangs out and sells the food at the end of the month. It's smoke money, not wages。

Professional reverse seller (time elasticity)

The monthly income is 5000-2000. It does not take time to live, but requires very high market experience and financial thresholds. It's the tip of the pyramid where you dream of moving bricks, and it's the last place you want to go。

Have you considered the costs

Many people count income as nothing but cost, and then go to waste. The real costs of moving bricks are:

Account input: a group of five starters that can stabilize the bricks, the price of which varies from $2,000 to $5,000. It's a ticket. You can't get a ticket without this。

Point card cost: five hours online 3-4 hours per day, approximately $2-3 per day for each number and $10-15 per day for each number. It's $300 to $450 a month for a light card。

Maintenance of equipment: the durability of the role, the age of call animals, the spirit of magic, the daily use of tasks. The cost of repairs and supplements is $1,200 per month。

Time cost: five part-time hours of three to four hours per day, equivalent to another shift after you leave work every day. And the class has no holidays, no benefits, no social security。

The net profit for part-time five players is in the range of $1,500 to $3,500, after the full cost of the above costs has been recovered. Income does exist, but the hourly salary is around $15-25。

V. The truth of those who fit into the pit and those who don't

I've been moving bricks in my head for three years, intermittently, at the top of five months, and at the lowest i won't even get my fare back. Three years later, the greatest awareness was:

Dreamwalking makes money, but it's hard money。

The essence of moving bricks is to be a water liner in a game. You're doing the exact same thing every day, switching over to the five role windows. One month down from the neck aches, and the wrists numb. It's not a game, it's a replica of it。

If you can accept this, you're willing to use it as a linework job, earning 2,000 to 4,000 more dollars a month. The treasure pavilion secures your transactions, and the 20-year economic system guarantees your income threshold。

But if you're trying to make a lot of money while hanging up, i'd advise you to change your direction。

Dreamwalking never takes care of people。

It's a different way to make money

 
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